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1. we need more gunnery and missile skills - in Skill Discussions [original thread]
Ford Chicago wrote: It adds an additional spec skill with marginal benefit and longer training time that allows a pilot to continue speccing a certain path with reduced returns. Yes, that's the mechanical description of the skill. It doesn't...
- by Pipa Porto - at 2012.10.13 01:59:00
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2. we need more gunnery and missile skills - in Skill Discussions [original thread]
Ford Chicago wrote: I'm reluctant to even post in this thread due to digital wanderer spam. That said, i would love to see: For gunnery: Advanced [Range] [Size] [Type] Specialization: Advanced specialist training in the operation of [range] [s...
- by Pipa Porto - at 2012.10.12 09:02:00
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3. we need more gunnery and missile skills - in Skill Discussions [original thread]
Doc Severide wrote: Pipa Porto wrote: How about this, since you say you know so much about what fleets do, when was the last time you were in a fleet fight, who were you fighting, and where was it? Man you sound like a Gestapo interrogator....
- by Pipa Porto - at 2012.09.26 11:34:00
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4. Requirement to pause/restart skill queue after jc/implant - in Skill Discussions [original thread]
Diarca Elsman wrote: This is a conspiracy by CCP to get us to waste game time. We can buy ships, guns, hookers, blow, whatever... but we can't buy skillpoints. How to fix: jumpToJumpCloneMethod(){ pauseSkillQueue(); //whatever is already i...
- by Pipa Porto - at 2012.09.26 04:13:00
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5. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: stuff Here's what i know....I'm discussing this with a char that's barely a year old, and your main is only 3 1/2 years old, so as far as i know i've been playing the game for far longer than you...
- by Pipa Porto - at 2012.09.22 21:05:00
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6. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: That's up to CCP to decide, but i already do know one thing, if it's something even more powerfull than current ships, that requires much more time intensive skills and furthers the gap between vets and newer players, we ...
- by Pipa Porto - at 2012.09.18 17:11:00
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7. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: It was just an example nothing more and it's up to CCP to release new content, unless they want to see even more super capital ships in game than there already are, wich are too many as it is......We can't call this game ...
- by Pipa Porto - at 2012.09.18 07:37:00
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8. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: First, they'd be new skills to completely new ships with completely new roles and different bonuses, and not skills applying to existing ships at all. Like what? So far the only ideas you've presented for new skills or...
- by Pipa Porto - at 2012.09.18 02:15:00
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9. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: What's stopping you from fly ing ships after you've trained everything related to flying ships? Your personal choice to exclude chunks of the skill tree is a self imposed limitation. That's how ch...
- by Pipa Porto - at 2012.09.17 18:13:00
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10. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: If "running out of skills to train" is not a negative effect, why are you complaining? Since 2003. It has always been true in EVE that when you hit L5 in a Skill, you can go no further with it and ...
- by Pipa Porto - at 2012.09.17 17:34:00
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11. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: That's exactly why I hate the idea of adding new skill depth. Newbies already think that they can never catch up to old players and it's tons of work to show them how to specialize in order to ne...
- by Pipa Porto - at 2012.09.17 17:16:00
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12. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: When did I ever say you couldn't ask for them? I'm simply pointing out that your arguments in favor of implementing those new skills are cr ap. You're the one that described my request for mor...
- by Pipa Porto - at 2012.09.17 16:42:00
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13. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: stuff And yet you keep on blabbing the same crap over and over like a broken record..... i can ask for new skills aimed for veteran pilots, end of story.( i hope) When did I ever say you co...
- by Pipa Porto - at 2012.09.17 04:57:00
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14. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: Self imposed limitation with regards to character slots: digitalwanderer wrote: no, i won't train an alt with the same skills that the main already has maxed out just to have something left to do...
- by Pipa Porto - at 2012.09.17 02:37:00
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15. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: Compelling stuff. Tell me again how your choice in limiting yourself to one character slot (and only half the trainable SP on that slot) is CCP's fault? I never said it was in the first place,...
- by Pipa Porto - at 2012.09.17 00:10:00
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16. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Tippia wrote: yeeees, and? That didn't really answer the question: why would they be harder to train for, when that didn't happen with the cruisers and when it would directly go against the core design principle of T3?...
- by Pipa Porto - at 2012.09.16 21:28:00
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17. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: 3 characters gets you a well rounded 100mSP Subcap+Capital pilot (with plenty of room to keep training), a well rounded 100m SP industrial pilot (with some space to grow), and a well skilled Titan p...
- by Pipa Porto - at 2012.09.16 21:25:00
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18. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: How is "bigger numbers" a way that the T3's versatility allows the hypothetical T3 BS to fill a role currently left unfulfilled? T3s are not meant to simply be "bigger numbers" ships. You're pla...
- by Pipa Porto - at 2012.09.16 08:31:00
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19. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Pipa Porto wrote: Where did I say you had to stick to a single Race or ship class? I suggested 3 characters; Subcap+Std Cap, S&I, Titan. Each would easily break 100m SP in skills relevant to their role. Each woul...
- by Pipa Porto - at 2012.09.16 08:25:00
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20. we need more gunnery and missile skills - in Skill Discussions [original thread]
digitalwanderer wrote: Incursions come to mind, where the tech T3 battleship can have an even better tank than the Tech 2 variants and pack a bigger punch damage wise....It would reduce the need to use so many logistics ships to keep ships aliv...
- by Pipa Porto - at 2012.09.16 06:26:00
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